Elements of Gamifitainment (Gamification + Edutainment)

There are certain elements that make Gamification and Edutainment successful. Here I have listed those elements that will be discussed in an ongoing series titled ‘Elements of Gamifitainment.’ They include: Story(telling) Gameplay Space Immersion Rules Goals/Objectives Components Mechanics Aesthetics/Theme Challenge/Conflict Fun Factor Resources Rewards Strategy and Chance Music Constraints So keep checking back with us…

Press Start 

Welcome to Gamifitainment! Yes I made the word up 😎, it’s a combination of the words Gamification and Edutainment (I needed something short for the web address). The purpose of this blog is to share information on Gamification and Edutainment and how they related to education. Over time I hope to grow this website into a…

Gamification or Edutainment

Gamification and Edutainment. Two terms that are being used more frequently by educators, especially when discussing how to make the learning experience more engaging. However there are distinct differences between the two. This entry will look at what Gamification and Edutainment is and isn’t. We will also define the differences between the two. Gamification Let’s just go…

HoloLens: Immersive Learning of the Future

January 21, 2015 Microsoft debuted their holographic platform name ‘HoloLens’. This is a rather remarkable piece of technology. HoloLens is a self-contained headset that operates using a special version of Windows 10, aptly named Windows Holographic. The headset has built-in sensors, various processing units including: CPU, GPU, and a holographic processing unit (HPU), 3D display,…